
Andrew Orlando
Senior Software Engineer
I build high-performance systems that millions of people interact with.
For 17+ years at Nintendo and Electronic Arts, I’ve architected AI systems, optimized code for demanding 60/120 FPS targets on constrained hardware, and shipped products enjoyed by tens of millions worldwide.
My work spans real-time systems, performance engineering, 3D math, and cross-disciplinary technical leadership - skills that translate directly to any domain where latency, reliability, and scale matter.
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