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Andrew Orlando

Andrew Orlando

Senior Software Engineer

I build high-performance systems that millions of people interact with.

For 17+ years at Nintendo and Electronic Arts, I’ve architected AI systems, optimized code for demanding 60/120 FPS targets on constrained hardware, and shipped products enjoyed by tens of millions worldwide.

My work spans real-time systems, performance engineering, 3D math, and cross-disciplinary technical leadership - skills that translate directly to any domain where latency, reliability, and scale matter.

Agentic AI has dramatically expanded the range of things I can build. Tools such as Codex and Claude Code multiply my productivity, shorten the distance between an idea and a working result, and make projects feasible that I once would not have had enough free time to attempt.

I’ve found that the benefit extends well beyond writing code. AI helps me move between engineering, research, design, testing, documentation, and other disciplines that might otherwise require several specialists. I still bring the architecture, judgment, verification, and product direction but I can now operate with the reach of a much larger team.

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