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Donkey Kong Country: Tropical Freeze

Overview
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Donkey Kong Country: Tropical Freeze is widely regarded as one of the best 2D platformers ever made. Originally released for Wii U in 2014 and ported to Nintendo Switch in 2018, it showcases precision gameplay and memorable boss encounters.

Platform: Wii U / Nintendo Switch
Role: Software Engineer
Studio: Nintendo — Retro Studios
Metacritic: 86/100 (Switch)


My Contributions
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Enemy AI Architecture
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I implemented a large amount of shared behavior used across the game’s enemy AI population.

System design: For the time being, I am not able to publish details publically.

Boss Implementation
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Boss fights in Tropical Freeze are multi-phase, pattern-based encounters requiring tight coordination between AI, animation, and player response windows.

My involvement: For the time being, I am not able to publish details publically.

Performance Instrumentation
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I added performance metrics instrumentation and logging support used for profiling and optimization across the project.

Tooling created: For the time being, I am not able to publish details publically.

Additional Systems
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  • Player package support
  • Map/level player functionality
  • Projectile systems
  • Various game object implementations

Cross-Cultural Collaboration
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Working on a Nintendo IP meant close collaboration with teams in Japan. This required:

  • Clear technical communication across language barriers
  • Adapting to different feedback and approval processes
  • Balancing local implementation decisions with global design vision

Skills Demonstrated
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C++ AI Behavior Systems 3D Math Boss Design Implementation Performance Instrumentation Cross-Cultural Collaboration Data-Driven Architecture

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