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Metroid Prime Remastered

Overview
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Metroid Prime Remastered brought the 2002 GameCube classic to Nintendo Switch with completely rebuilt visuals while maintaining rock-solid 60 fps performance. This project required solving unique challenges at the intersection of legacy systems and modern engine architecture.

Platform: Nintendo Switch
Role: Software Engineer IV
Studio: Nintendo — Retro Studios
Metacritic: 94/100


My Contributions
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Performance Engineering
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The remaster had demanding performance requirements: consistent 60 fps on Nintendo Switch hardware while running significantly more complex rendering than the original.

Even shipping with a single frame being dropped was not acceptable, so all performance spikes needed to be resolved.

Optimization work included:

  • Systematic profiling to identify bottlenecks
  • Algorithmic improvements to AI and gameplay systems
  • Memory access pattern optimization for cache efficiency
  • Frame budget management across subsystems

Legacy Code Modernization
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The original Metroid Prime was built on completely different technology. I established patterns for porting 20-year-old code to work with our modern engine architecture.

Challenges addressed:

  • Bridging legacy scripting systems with component-based architecture
  • Adapting old update loops to modern multithreaded resource management
  • Maintaining gameplay fidelity while enabling modern rendering

Multithreading & Resource Management
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I solved race condition issues in the room streaming system (a critical problem where async resource loading conflicted with game state).

Solution implemented:

  • Reworked game area loading to use modern resource/token locking system
  • Ensured thread-safe access to shared resources during room transitions
  • Maintained smooth streaming without visible hitches

Technical Challenges
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Porting a classic game isn’t just about making old code compile. The original Metroid Prime made assumptions about:
For the time being, I am not able to publish details publically.

Each of these assumptions had to be carefully identified and addressed while preserving the precise feel that made the original a classic.


Skills Demonstrated
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C++ Performance Profiling Multithreading Race Condition Debugging Legacy System Modernization Memory Optimization 3D Math

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